Nintendo Switch Reviews Archives - GamersHeroes https://www.gamersheroes.com/category/honest-game-reviews/nintendo-switch-reviews/ Short and accurate game guides designed to save you time and effort. Honest Game Reviews, Breaking News, & More Fri, 10 Nov 2023 17:05:04 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.3 https://www.gamersheroes.com/wp-content/uploads/2018/04/cropped-Gamers-Heroes-Site-Icon-32x32.jpg Nintendo Switch Reviews Archives - GamersHeroes https://www.gamersheroes.com/category/honest-game-reviews/nintendo-switch-reviews/ 32 32 Mario Kart 8 Deluxe – Booster Course Pass Wave 6 Review https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-6-review/ https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-6-review/#respond Fri, 10 Nov 2023 17:05:04 +0000 https://www.gamersheroes.com/?p=134783 After five trips around the globe and the Mushroom Kingdom, the sixth and final wave of Mario Kart 8 Deluxe’s Booster Course Pass is here. Featuring new and returning tracks and characters, should players get on their karts and ride once more?

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After five trips around the globe and the Mushroom Kingdom, the sixth and final wave of Mario Kart 8 Deluxe’s Booster Course Pass is here. Featuring new and returning tracks and characters, should players get on their karts and ride once more?

Mario Kart 8 Deluxe – Booster Course Pass Wave 6 Review

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The past five waves have nearly doubled the amount of courses in Mario Kart 8 Deluxe, and Wave 6 closes the gap with eight different tracks across both the Acorn Cup and the Spiny Cup.

As part of this selection, tracks from Mario Kart Tour will allow racers to do some globe-trotting as they fly over the Trevi Fountain in Rome Avanti and hit the pitch in Madrid Drive. Meanwhile, Super Mario Kart classics like Bowser Castle 3 have received a retro revival with new elements and paths to explore. Paired with tracks from other entries (including another Rainbow Road!), and you’ve got a varied collection to choose from.

However, your mileage may vary with Wave 6. Some courses feature multiple shortcuts and changing routes each lap, but there were others with questionable design choices that were more annoying than innovative. It can be tough to enjoy the sights when a certain area cannot be driven on or there’s a clear lack of indicators as to where to go.

If anything, Rosalina’s Ice World from Mario Kart 7 was the most offensive of the lot. This track has the unfortunate curse of featuring slippery paths that violently clash with sharp corners and icy depths. Some may call this barrage of threats a difficulty curve, but we truly believe this track should have stayed on the Nintendo 3DS version of the game.

Unfortunately, there are no new tracks in Wave 6 of Mario Kart 8 Deluxe’s Booster Course Pass. While certain tracks now feature anti-gravity segments and other flourishes, we would have loved to see another attempt at a Squeaky Clean Sprint that let the team’s creativity truly shine.

Players will also be able to take control of Funky Kong, Diddy Kong, Pauline, and Peachette as part of this DLC. Each character is full of life, pulling out everything from microphones to surfboards when landing the perfect trick. Variety is the spice of life, and pairing these racers up with the suite of parts means that there is an extremely high amount of customization.

When it comes to design elements, it can be a bit of a mixed bag. Seeing custom character advertisements and storefronts certainly adds a dash of personality, but the title still struggles with perspective. It can be jarring to see a traffic cone or potted plant bigger than the player; these could have easily been fixed to be less jarring.

Wave 6 of Mario Kart 8 Deluxe’s Booster Course Pass continues to bring more great tracks and characters to the game, but some odd choices prevent it from taking first place. Mario Kart fans will have an absolute blast, but more casual players will rue the day they ever came across Rosalina’s Ice World.

[infobox style=’success’ static=’1′]This review of Mario Kart 8 Deluxe – Booster Course Pass Wave 6 was done on the Nintendo Switch. The pass was purchased digitally.[/infobox]

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Super Mario Bros. Wonder Review https://www.gamersheroes.com/honest-game-reviews/super-mario-bros-wonder-review/ https://www.gamersheroes.com/honest-game-reviews/super-mario-bros-wonder-review/#respond Sat, 28 Oct 2023 23:43:11 +0000 https://www.gamersheroes.com/?p=134313 10 years after the Year of Luigi (sorry bro), it’s Mario’s time to shine again with the release of Nintendo’s Super Mario Bros. Wonder. A new world with power-ups and adventure awaits - does this side-scroller have what it takes to be a superstar?

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10 years after the Year of Luigi (sorry bro), it’s Mario’s time to shine again with the release of Nintendo’s Super Mario Bros. Wonder. A new world with power-ups and adventure awaits – does this side-scroller have what it takes to be a superstar?

Super Mario Bros. Wonder Review

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The Mushroom Kingdom is in the rear view mirror in Super Mario Bros. Wonder, with Mario’s party paying a trip to the Flower Kingdom this time around. However, Bowser has also come along for the ride, using the power of the Wonder Flower to become one with Prince Florian’s castle. Not one to take things sitting down (naturally), Mario’s wrecking crew sets out to right this wrong and save the poplins by collecting Royal Seeds strewn across the land.

Naturally, a bunch of danger awaits between here and there. Goombas and koopas still dot the landscape, sure, but now players must also contend with hopping hoppycats, voracious maw-maws, and other new threats that’ll summon the “Too Bad!” screen. This title is certified fresh, and learning how to overcome enemy patterns ensures players are never stationary or going through the motions.

And using the word “fresh” to describe Super Mario Bros. Wonder is the understatement of the year. Everything in this title features an incredible amount of polish, from the way the music changes with the Elephant Flower to the drum roll that comes from a ground pound. A serious amount of attention and love has helped create a truly whimsical experience, really hammering home that one is on an adventure. Even the little quips from the flowers, which would be obnoxious in other titles, had us actively seeking them out to see what they’d say next.

Naturally, a game with the word “wonder” would have to back that up, and Super Mario Bros. Wonder does that with its Wonder Flowers. Hidden in each level, these flowers turn things on their head and change the way the game is played. One level might have players navigating an avalanche or lightning storm, while another will transform one of Mario’s friends into an enemy creature. The energy in these segments is infectious, and no two segments are ever the same. We tracked down as many Wonder Flowers as we could in our playthrough, and the impact they had on each level was astounding.

To aid in one’s Super Mario Bros. Wonder experience, players can collect power-ups along the way. The Elephant Fruit adds a bit of heft to each character by transforming them into an elephant, while the signature fireball-spewing Fire Flower is joined by the Drill Mushroom and Bubble Flower. These each subtly adjust the game, adjusting how one approaches each level.

There’s also the inclusion of Badges in this title to adjust each playstyle. Equipped on Prince Florian’s noggin, these badges can allow characters to do dolphin kicks, floating jumps, or even wall jumps straight up into the air. Need an easier experience? Other badges allow for players to equip a Super Mushroom at the start, activate exclamation blocks for easier traversal, and other perks.

If anything, Super Mario Bros. Wonder is as easy or as hard as one wants it to be. Select areas – and even worlds – can be played in the order one chooses based on the Wonder Seeds collected in each level. Finding the game a bit too challenging? Levels are ranked by difficulty, and the harder ones can be skipped entirely. Still too much? There’s even characters like the Yoshi crew and Nabbit that can’t take damage at the expense of not using power-ups. If all else fails, players can grind Flower Coins and stock up on 1-up mushrooms at one of the game’s many stores.

Of course, those looking for a challenge most certainly will find it tracking down every last secret exit and taking on the Special World challenges. These can be downright brutal; we won’t spoil some of the twists, but the way they utilize the game’s set of base mechanics shows how tailor-made – yet still fair – these trials truly are.

Super Mario Bros. Wonder once again proves that Mario is the king of the platforming genre. Much like his previous adventures did before, the amount of creativity and polish on display sets a new industry standard.

[infobox style=’success’ static=’1′]This review of Super Mario Bros. Wonder review was done on the Nintendo Switch. The game was purchased digitally.[/infobox]

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Mario Kart 8 Deluxe – Booster Course Pass Wave 5 Review https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-5-review/ https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-5-review/#respond Wed, 12 Jul 2023 22:59:28 +0000 https://www.gamersheroes.com/?p=131817 New characters and courses have made their way to Nintendo’s long-running Mario Kart 8 Deluxe with Booster Course Pack Wave 5. With eight new tracks now on tap, should players kick the tires and light the fires once more?

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New characters and courses have made their way to Nintendo’s long-running Mario Kart 8 Deluxe with Booster Course Pack Wave 5. With eight new tracks now on tap, should players kick the tires and light the fires once more?

Mario Kart 8 Deluxe – Booster Course Pass Wave 5 Review

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As part of the new Feather Cup and Cherry Cup, eight new courses make their appearance as part of this DLC. However, these are more than just mere 1:1 ports; tracks from the Game Boy Advance, Nintendo GameCube, and Nintendo Wii era have gotten a nice glow-up that really make them stand out from the days of post-punk and Razor scooters.

The shiny high-res coat of paint is just the start; the inclusion of different music in different sections, use of underwater, antigravity, and aerial sections, and additional tweaks to track layout have made sure classics like Moonview Highway and Daisy Cruiser are back and better than ever. Even the most “flat” Mode 7 style worlds have been given a new lease on life.

Wave 5 of the Booster Course Pass also includes a number of tracks from Mario Kart Tour that will whisk players away to Athens, Los Angeles, and Vancouver. Tributes to famous landmarks are present and accounted for, each a delight to traverse. Each lap features a different part of the track as well, making sure that things are fresh and dynamic as players check out hockey games and the Santa Monica Pier.

There’s also a newcomer track in this Booster Course Pass in the form of Squeaky Clean Sprint. Shrinking racers down into pint-sized versions, players will traverse a bathroom, going down the drain, flying over a toilet, and making sure they are so fresh and so clean (clean). There’s plenty of hazards to avoid, paraglider and anti-gravity segments, and other factors that make it a nice addition to the roster – even if there’s more water segments than one is used to.

This level of detail in Wave 5 of Mario Kart 8 Deluxe’s Booster Course Pass also extends to its new characters. Made up of Kamek, Petey Piranha, and Wiggler and their own designated weight classes, each of these three has gotten the attention-to-detail that they so rightly deserve. From Kamek’s unique horn to Wiggler’s (rightly just) temper tantrums after being hit with a blue shell, it’s great to see the amount of polish on display.

However, not all is rosy in this release. Balance is still as skewed as ever, with an ungodly amount of items thrown by AI at players leading the pack. Much like previous waves, the perspective could use some work – some of the characters in the background and other areas aren’t quite up to scale.

Wave 5 of Mario Kart 8 Deluxe’s Booster Course Pass provides a compelling case to come back nearly a decade after its vanilla release. Whether one wants to hit the town or the tub, there’s a little something for everybody here.

[infobox style=’success’ static=’1′]This review of Mario Kart 8 Deluxe – Booster Course Pass Wave 5 was done on the Nintendo Switch. The pass was purchased digitally.[/infobox]

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Mario Kart 8 Deluxe – Booster Course Pass Wave 4 Review https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-4-review/ https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-4-review/#respond Sat, 11 Mar 2023 20:44:46 +0000 https://www.gamersheroes.com/?p=129272 Tracks from Mario Kart Tour, Mario Kart: Double Dash, and even Yoshi's Island make their appearance with Wave 4 of the Mario Kart 8 Deluxe Booster Course Pass. Is this fourth go-around a victory lap, or is this pass losing steam?

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Tracks from Mario Kart Tour, Mario Kart: Double Dash, and even Yoshi’s Island make their appearance with Wave 4 of the Mario Kart 8 Deluxe Booster Course Pass. Is this fourth go-around a victory lap, or is this pass losing steam?

Mario Kart 8 Deluxe – Booster Course Pass Wave 4

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With dozens of tracks already released, Wave 4 has some mighty big shoes to fill. While most tracks are repeats of those in other entries, this release has some of the strongest tracks to date – suited for those from all walks of Mario Kart.

Want to tour the world? The stalls of Bangkok, the tulips of Amsterdam, and the sights of Singapore await. Got a thing for the rollicking antics of Waluigi? Mario Kart: Double Dash’s Waluigi Stadium makes its return from the GameCube days. Even tracks like Mario Kart: Super Circuit’s Riverside Park have received a noticeable glow-up to the point that they are barely even recognizable.

Much like previous packs, these tracks now feature flourishes like underwater segments, gliding portions, and even zero-g segments. It really changes things up, and helps tracks that are decades old feel fresh and new. Even graphical flourishes like forest canopies and snowstorms add a bit of HD flair to their SD origins.

Perhaps the biggest new addition to Wave 4 of the Mario Kart 8 Deluxe Booster Course Pass is the inclusion of a new track – Yoshi’s Island. Based off of the Super Nintendo game of the same name, this track transports players into a pastel world full of Shy Guys, Chain Chomps, and charm.

It’s not just for show either; this track has a number of twists and turns that will no doubt make it a fan favorite. Question cloud bubbles open up new paths, coins make sound effects similar to the platformer, and there are even different opening and closing jingles. It’s easy to tell that a fair amount of work went into this track to make it true to the original, and while it does not have the scribble design of the 16-bit platformer, it does more than enough to make a lasting impression.

Outside of these eight new tracks, Super Mario Bros. 2’s Birdo also makes an appearance. While this character is somewhat of an odd choice, this also promises a number of new characters in the form of question marks on the character select screen. What is present is most certainly welcome, but the promise of something more is the real showstopper.

Wave 4 of the Mario Kart 8 Deluxe Booster Course Pass is arguably the best to date, featuring serious glow-ups to fan favorites. The inclusion of the new Yoshi’s Island track would have been more than enough to steal the show, but the rest of its roster this go-around most certainly strives for greatness.

[infobox style=’success’ static=’1′]This review of Mario Kart 8 Deluxe – Booster Course Pass Wave 4 was done on the Nintendo Switch. The pass was purchased digitally.[/infobox]

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Mario Kart 8 Deluxe – Booster Course Pass Wave 3 Review https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-3-review/ https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-3-review/#respond Sun, 11 Dec 2022 00:27:12 +0000 https://www.gamersheroes.com/?p=127657 International sights and throwback tracks await players with Wave 3 of Nintendo’s Mario Kart 8 Deluxe Booster Course Pass. Do these eight new tracks manage to impress, or should players stick with previous hits?

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International sights and throwback tracks await players with Wave 3 of Nintendo’s Mario Kart 8 Deluxe Booster Course Pass. Do these eight new tracks manage to impress, or should players stick with previous hits?

Mario Kart 8 Deluxe – Booster Course Pass Wave 3

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Much like Wave 1 and Wave 2 of the Booster Course Pass, tracks from Mario Kart Tour and previous entries make up the bulk of Wave 3’s selection. Most notably, London Loop and Berlin Byways make their console debut as part of the Rock Cup and Moon Cup.

In the case of the former, players will hit the UK as they race across the Tower Bridge and across the bustling British streets. The layout of each track changes every turn, with a ravenous Chain Chomp breaking free from his shackles as things progress. While we would have loved to climb the London Eye, we appreciate the variety on tap here.

The same can be said for Berlin Byways. Track layouts change every lap, and there are some unique twists on famous landmarks – expect to see some Thwomps and Whomps in the mix. The constant changes and sharp turns of this track take some getting used to, but those with the need for speed (especially at 200cc!) will enjoy this trip to Germany.

Perhaps the biggest addition to Wave 3 is the new track Merry Mountain. As we enter the holiday season, this timely track features snow, branching railways, zero-g segments, and plenty of places to get a much-needed boost. The craft and charm Nintendo are known for are on full display, bound to make a number of new fans in the process.

That’s not to say the other tracks in Wave 3 are slacking; just the opposite. Despite tracks from more than a decade ago making an appearance in these two cups, the team has spruced them up with a number of new elements. The glider and zero-g segments are alive and well here, not to mention the shiny coat of polish that brings tracks from as far back as the Game Boy Advance entry to the modern age. The choices here are somewhat odd, but still welcome nonetheless.

Despite all of their strengths, not everything is perfect as part of Wave 3. The perspective issue from previous tracks rears its ugly head once more, with toad and Yoshi characters magnitudes larger than the kart riders themselves. Graphical flourishes also fall a bit flat compared to the core pack of titles, with a softer palette compared to the detail of the core title.

Mario Kart 8 Deluxe continues to be the definitive karting experience with Wave 3 of the Booster Course Pass. While there are some cut corners at spots, the twists, turns, and tweaks made to tracks old and new will be a hit at one’s next shindig.

[infobox style=’success’ static=’1′]This review of Mario Kart 8 Deluxe – Booster Course Pass Wave 3 was done on the Nintendo Switch. The pass was purchased digitally.[/infobox]

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Mario + Rabbids Sparks of Hope Review https://www.gamersheroes.com/honest-game-reviews/mario-rabbids-sparks-of-hope-review/ https://www.gamersheroes.com/honest-game-reviews/mario-rabbids-sparks-of-hope-review/#respond Mon, 17 Oct 2022 16:00:25 +0000 https://www.gamersheroes.com/?p=125366 Four years after the first Mario + Rabbids, Ubisoft's Sparks of Hope is finally here. Is the sequel worth checking out, or is it more of the same?

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Four years after the first Mario + Rabbids, Ubisoft’s Sparks of Hope is finally here. Is the sequel worth checking out, or is it more of the same?

Mario + Rabbids Sparks of Hope Review

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Mario + Rabbids Sparks of Hope begins during a peaceful time in the Mushroom Kingdom. Unfortunately, Rabbid Mario has lost his overalls and it’s up to you to help find them. After you find them, the kingdom is invaded by a mysterious creature called Cursa. Cursa spreads Darkmess (yes, it is actually spelled that way) and covers the planet in it. Mario and a couple of Rabbids jump up to stop Cursa before being forced to retreat to the spaceship WM ARC.

Cursa has been spreading Darkmess all over the galaxy, and it is up to you to help the other planets. You start with Mario, Luigi, Peach, and their Rabbid counterparts. As you progress, you unlock more characters, such as Rabbid Rosalina and Bowser. The story is basic, but it is enough to keep everything moving.

Mario + Rabbids Sparks Of Hope honest Review

Sparks of Hope is mostly broken up into two parts: combat and exploration. Combat is tactical, with each fight taking place on a separate map from the world map. You pick your character, enter the fight, and then have an objective to complete. The goals vary, but often boil down to killing all enemies, reaching a certain point, or destroying a particular boss or enemy type. The first 10 hours or so of this is fun, but it really starts to add up as you progress.

As far as I know, there is no auto-battle. You can make yourself invincible in the options, but you must manually fight all battles. Most of these fights take around 10 minutes, if not longer, on normal difficulty. Due to this, the battles really started wearing me out towards the last third of the game. You can avoid some by not doing side quests, but I had bosses that needed to be killed three times before the battle ended. That is way too much for a primary boss.

Combat itself is tactical and turn-based. You pick your character before the fight and then dive right in. Each character has different weapons and skills, like Mario’s dual pistols that can hit two different targets. Meanwhile, Luigi is a sniper that does more damage the further away he is from his target and Rabbid Peach’s heals are helpful in any fight you plan on taking damage in. While each character plays different, it isn’t enough to prevent combat from eventually dragging.

Mario + Rabbids Sparks Of Hope honest game review

On top of the skills each unit has in battle, you also get Sparks. Sparks Rabbid Luma (the star-like creatures from Super Mario Galaxy) grant abilities and power-ups. You can only equip a certain amount to each character, but they can change the tide of most fights. For example, the fire Spark on Mario means that you shoot two fire shots instead of regular shots outside of your pistols. There are plenty of Sparks that improve combat abilities, allowing players to reflect damage and turn themselves invisible, among other perks.

Exploration is excellent, with plenty of puzzles, challenges, and secrets to be found. Each world has it’s own tokens to be collected, and you can exchange them for goodies at the item vendors. Most of the items you buy are just lore, but the vendors also have keys. These keys unlock each worlds’ secret areas, giving you a new challenge to overcome. If you don’t care about the secret areas, you can skip the side content and move to the next world.

Each world has its share of puzzles as well. Most of these are easy, but occasionally you’ll run into something that stumps you. It is a nice break from the combat, but ultimately most of them end in trial and error. One other bummer is the frame rate of worlds past the first one. The second world is nasty, but I had frame drops in the third and fourth world as well. The Nintendo Switch seems to be finding its limit.

Mario + Rabbids Sparks Of Hope game Review

There is also a skill tree that allows you to somewhat customize your party. Most of the skills are more hp, more damage, or more movement. Each character can upgrade their skills as well. These skills are the prime reason to keep fighting and get the experience to level up. Eventually, I had Mario jumping into the air and shooting down on enemies to blow them away. It is fun a few times, but again the combat starts to drag on toward the end.

Mario + Rabbids Sparks of Hope improves on Kingdom Battle, but drags things out far too long near the end. Fans of the original – or tactical combat games in general – should still check it out.

[infobox style=’success’ static=’1′]This Mario + Rabbids Sparks of Hope review was done on the Nintendo Switch. A digital code was provided.[/infobox]

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Mario Kart 8 Deluxe – Booster Course Pass Wave 2 Review https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-2-review/ https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-2-review/#respond Fri, 23 Sep 2022 14:15:30 +0000 https://www.gamersheroes.com/?p=124680 The Turnip Cup and the Propeller Cup are ready to roll with the Booster Course Pass Wave 2 expansion for Nintendo’s Mario Kart 8 Deluxe. Do these new tracks have what it takes to keep things fresh, or should players instead stick with the tried and true?

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The Turnip Cup and the Propeller Cup are ready to roll with the Booster Course Pass Wave 2 expansion for Nintendo’s Mario Kart 8 Deluxe. Do these new tracks have what it takes to keep things fresh, or should players instead stick with the tried and true?

Mario Kart 8 Deluxe – Booster Course Pass Wave 2 Review

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The eight tracks that appeared in Wave 1 of the Booster Course Pass were a bit of a mixed bag, with us giving the initial run a 75/100. Cut corners and by-the-books layouts somewhat took away from the highs of tracks like the Mario Kart Tour hit Ninja Hideaway. However, the folks at the big N have taken this feedback to heart (likely after some harsh words from upper management) and have upped the ante with the new tracks in Wave 2.

For one, the tracks themselves have more dynamic layouts. New York Minute and Tour Sydney Sprint change things up every lap, forcing players to adapt their strategies based on the current segment. Meanwhile, tracks like Mario Kart Wii’s Mushroom Gorge allow players to utilize the bouncing mushrooms to net themselves a nice boost. There’s even variations to tracks like Kalamari Desert, which says nuts to logic and forces players to ride on the train tracks while avoiding an old-fashioned steam locomotive (don’t try this at home, kids). There’s even an added ball that has been thrown into the final lap of Mario Kart DS’ Waluigi Pinball.

Perhaps the biggest highlight of Mario Kart 8 Deluxe’s Booster Course Pass Wave 2 is the inclusion of its new original track: Sky-High Sundae. Set in a world that’ll ruin your teeth, this track features an anti-gravity element with steep slopes, lots of jumps, and an ice cream motif. This track is original, well-designed, and even has a 50s diner with Shy Guys, yoshis, and a jukebox – what’s not to like?

However, be warned that some tracks of this collection don’t take things far enough. Mario Circuit 3 (which originally made its debut in Super Mario Kart on the Super Nintendo) is far too flat for its own good. While it is true to its source material, it also comes across as plain. The same can be said for Snow Land, which shows its Mode-7 Game Boy Advance roots a bit too closely. Note that these tracks aren’t bad; they’re just inoffensive.

Thankfully, the presentation here is a marked improvement compared to Wave 1 of the Booster Course Pass collection. The polish and attention to detail are all present and accounted for; you can even see the fabric used in the flags for New York Minute.

Booster Course Pass Wave 2 runs with the Mario Kart 8 Deluxe formula and takes it to higher highs than Wave 1 from earlier this year. Some tracks are noticeably better than others, but these eight tracks are well worth a race-through.

[infobox style=’success’ static=’1′]This review of Mario Kart 8 Deluxe – Booster Course Pass Wave 2 was done on the Nintendo Switch. The pass was purchased digitally.[/infobox]

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THE HOUSE OF THE DEAD: Remake Review https://www.gamersheroes.com/honest-game-reviews/the-house-of-the-dead-remake-review/ https://www.gamersheroes.com/honest-game-reviews/the-house-of-the-dead-remake-review/#respond Sun, 10 Apr 2022 17:17:29 +0000 https://www.gamersheroes.com/?p=122192 The Curien Mansion opens its doors once again with the release of MegaPixel Studio and Forever Entertainment’s THE HOUSE OF THE DEAD: Remake. 90s kids are no doubt familiar with its shambling undead, but should the past stay buried?

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The Curien Mansion opens its doors once again with the release of MegaPixel Studio and Forever Entertainment’s THE HOUSE OF THE DEAD: Remake. 90s kids are no doubt familiar with its shambling undead, but should the past stay buried?

THE HOUSE OF THE DEAD: Remake Review

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With roots dating back to the arcade and SEGA Saturn, the plot in THE HOUSE OF THE DEAD: Remake is only deep enough to get the job done. As Thomas Rogan or Agent G, players must take down zombies, frogs, and things that go bump in the night as they set out to stop Dr. Curien and his evil plot.

However, there is one thing that’ll give these two an edge: some good ol’ fashioned firepower. This lightgun shooter gives players unlimited ammo as they shoot down threats, reloading when bullets start to run low. Shoot for the weak point, shoot fast, and try to make it out alive. Oh, and try to save the scientist hostages if you can.

It’s not a terribly deep title; one can polish it off in around 40 minutes. However, there are a few things to keep players blasting away. Alternate paths, multiple endings, and the chance to pick up some fine weaponry (including our favorite, the grenade launcher) exist. Still, this title appeals to a very specific type of player, so make sure to temper your expectations if you’re looking for something meatier. There is a horde mode, an in-game achievement system, and a gallery with unlockable monsters, but don’t expect a major epic.

The original was a classic for a reason, but the team couldn’t quite nail the same feeling on the Nintendo Switch. It’s not for a lack of trying; control schemes include a single Joy-Con mode, the ability to aim with the left or right analog stick, or even use the system’s gyroscope capabilities. However, nothing quite compares to the feeling of a lightgun, making the whole experience feel a bit lost in translation.

Unfortunately, this proves to not be the biggest sin of THE HOUSE OF THE DEAD: Remake; its overall presentation proves to be a pale imitation of the original. For one, the overhauled graphics are a significant downgrade; the low poly look of the 1996 original had its charm, but the remake strips any and all personality from the proceedings.

There was a serious lack of effort put into its presentation. The brown, washed out look, early Xbox 360 Unity asset characters, and pop in make the title feel more like an undergrad project than a remake of a classic. There’s even long loading times, something that a fast-paced action title should never, ever do. Even the music has been changed to something more akin to a funky mix you’d hear at a Spirit Halloween store – an odd choice.

THE HOUSE OF THE DEAD: Remake is an absolute disservice to the light gun classic. From the pop in to the loading times to the broken control scheme, this re-release would make even Dr. Curien cower in fear.

[infobox style=’success’ static=’1′]This review of THE HOUSE OF THE DEAD: Remake was done on the Nintendo Switch. The game was purchased digitally.[/infobox]

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Mario Kart 8 Deluxe: Booster Course Pass – Wave 1 Review https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-1-review/ https://www.gamersheroes.com/honest-game-reviews/mario-kart-8-deluxe-booster-course-pass-wave-1-review/#respond Sun, 27 Mar 2022 23:40:30 +0000 https://www.gamersheroes.com/?p=121751 Players will be able to hit the track once again with the release of Nintendo’s Mario Kart 8 Deluxe: Booster Course Pass. Wave 1 of this collection brings with it eight tracks from the series’ rich history - does this opening lap set a good pace?

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Players will be able to hit the track once again with the release of Nintendo’s Mario Kart 8 Deluxe: Booster Course Pass. Wave 1 of this collection brings with it eight tracks from the series’ rich history – does this opening lap set a good pace?

Mario Kart 8 Deluxe: Booster Course Pass – Wave 1 Review

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To set expectations, those hoping to see some never-before-seen tracks should lower their expectations; Wave 1 of the Booster Course Pass only features tracks from previous entries.

This isn’t bad in and of itself. Both the Golden Dash Cup and the Lucky Cat Cup feature tracks that hail from multiple titles; those weaned on the 64 bit adventures of Mario Kart 64 will be happy to see Choco Mountain make its return, while Wii aficionados will enjoy a return visit to Mario Kart Wii’s Coconut Mall.

While the choice of tracks all comes down to a matter of taste, those that are included now feature a number of new bells and whistles. It’s not just cosmetic, either (though that certainly helps); players can make use of their paraglider at opportune spots and can hit hills at the right time for an extra boost of speed. It’s not much, but it does get these tracks up to speed with the current standards.

However, arguably the biggest addition to Wave 1 of the Booster Course Pass are the three tracks from the mobile Mario Kart Tour. With Tokyo Blur, Paris Promenade, and Ninja Hideaway not appearing in any console or portable entry, these tracks from the Android and iOS title will no doubt be fresh with a controller as opposed to touchscreen.

Just note that each track varies on quality. Tokyo Blur’s multiple routes through the land of the rising sun have merit, but the biggest threat in this course are the random thwomps – nothing too out of the ordinary. Paris Promenade jaunt to France fares better, with landmarks like the Eiffel Tower and a reverse jaunt in the final lap. However, Ninja Hideaway (above) is the real star of the show; this multi-tiered level features air gusts, sharp turns, and falling traps.

It’s just a shame that there are some questionable design choices throughout the lot. There are certainly some cut corners in these tracks; sizing is an issue (we’ve never seen a Yoshi that large), landscapes like grass lack texture, and select crowds on tracks like the Toad Circuit are flatter than a board. There’s still some nice graphical flourishes, but one quickly gets the feeling that a bit more polish would have gone a long way.

Also worth noting is that Wave 1 just comes with the eight tracks; no additional racers are included. While we one day wish to see F-Zero’s Captain Falcon hit the track as a cameo racer, today is not that day.

Wave 1 of the Mario Kart 8 Deluxe Booster Course Pass breathes new life into the multiplayer favorite, adding some of the series’ best hits. While there are some noticeably cut corners in this inaugural launch, we’re eager to hit these streets at our next shindig.

[infobox style=’success’ static=’1′]This review of the Mario Kart 8 Deluxe: Booster Course Pass – Wave 1 was done on the Nintendo Switch. The pass was purchased digitally.[/infobox]

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Moto Roader MC Review https://www.gamersheroes.com/honest-game-reviews/moto-roader-mc-review/ https://www.gamersheroes.com/honest-game-reviews/moto-roader-mc-review/#respond Sun, 06 Mar 2022 18:21:06 +0000 https://www.gamersheroes.com/?p=121108 An exceptionally deep cut in the world of gaming, the 1992 PC-Engine cult classic Moto Roader series is back on the track 30 years later with the release of Ratalaika Games’ Moto Roader MC. Does this pint-sized arcade racer have what it takes to make an impact today, or are its pixels starting to show their age?

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An exceptionally deep cut in the world of gaming, the 1992 PC-Engine cult classic Moto Roader series is back on the track 30 years later with the release of Ratalaika Games’ Moto Roader MC. Does this pint-sized arcade racer have what it takes to make an impact today, or are its pixels starting to show their age?

Moto Roader MC Review

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The top-down antics of Moto Roader MC are easy to grasp, yet surprisingly difficult to master. You and four other racers must make nine laps around its single screen world, braving its world of speed boosts, sharp turns, and dead-ends to make it to the top. Handling errs on the side of slippery, and sabotage is an absolute must.

Those weaned on the micro antics of Micro Machines will know what to expect here, but one must think even smaller with Moto Roader MC. The cars take up so little real estate on the screen that it can be hard to even see where you are. This is far from the most colorful game around, but losing your wheels amidst the chaos is more common than you think.

In addition, it can be tricky to get the control down just right. One can go forward or in reverse and can change the style of turning, but it often feels like the cars are on ice. As a result, there is a bit of a counterintuitive learning curve. This is far from a deal breaker, but don’t be surprised when you’re playing dead last in the first handful of races.

It’s just a shame that this small perspective leads to small excitement. Whether one is racing in the Circuit, City, Nature, Marchen, or Special tracks, things quickly begin to blend together after some time. There are some unique maps in the lot, including a dungeon with teleporting paths and a sky castle with a runaway penguin. However, for every monkey there is just another fairly standard track that goes around in a circle – a dire case when there’s only 25 tracks in all.

Ultimately, that’s Moto Roader MC’s biggest problem – it lacks legs. Each race takes an average of a minute to complete, and there’s little to do outside of its main modes. There is the chance to earn driver points in its main mode (much like the system found in Mario Kart) or take on the average time trial, but most everyone will see everything on tap in a little over an hour.

Outside of the chance to adjust how cars collide and how slippery things are, Moto Roader MC also has a Omake mode. A soccer-based car mode (eat your heart out, Rocket League), players can either go one on one or two on two in an attempt to score enough goals in a set amount of time. There’s little variety to these bouts, and even the three different map layouts aren’t enough to make things stand out.

The pint-sized action of Moto Roader MC is too small for its own good. The almighty Micro Machines have cornered the market on pint-sized thrills, and this single screen racer doesn’t do enough to dethrone the king.

[infobox style=’success’ static=’1′]This review of Moto Roader MC was done on the Nintendo Switch. The game was purchased digitally.[/infobox]

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