Freebot: Battle for FreeWeb Review
Official Score
Overall - 10%
10%
When the game launcher has a typo in it, you just know that you have a broken, buggy mess on your hands. Playing Freebot: Battle for FreeWeb is an experience in the worst way possible, and is without a doubt the worst title released this year.
SeedWall lets players drop the banhammer in their new third-person shooter Freebot: Battle for FreeWeb. You would think a game in cyberspace would be a thrilling endeavor, but its $1.99 asking price on Steam is $1.99 too much.
Freebot: Battle for FreeWeb Review
[line style=’solid’ top=’10’ bottom=’10’ width=’100%’ height=’1′ color=’blue’]Though there is a story in Freebot, the broken English and lack of polish make it an absolute mystery. As a Freebot that identifies under the nickname .5 or minus 5, it’s up to you to fight through seven levels in “the server space,” fighting enemy forces in order to “settle their account.” The broken dialog trees are just the start – almost everything in the game makes little to no sense. If you boil it down to its most basic elements – shoot everything that moves – it becomes a bit easier to understand.
However, it completely and utterly fails in that aspect as well. After getting through “Loading Screen…,” players can pick up an assault rifle, a “shotgun automatic,” a rocket launcher, and a “grenade lauchner” (as it is spelled out), but none of them offer any feedback. The throngs of endless goons that stand between you and “the link” just stand there as you blast away, finally collapsing into nothing. Other than the color of their face, all enemies are identical. Sure, one may wield a sword and another may fire a gun, but the AI is absolutely braindead. More often than not, their strategy is to run forward, fists swinging and guns-a-blazing. Simply holding down the run button can get back the brunt of this, but a crowd that surrounds you proves to be an unwinnable situation.
It’s not like each of Freebot’s levels offers much to see. Most of the game consists of hallways, albeit different colored ones depending on the level. One may have a pad that launches you into an endless void, but players can expect to see the same things in the first level as you do the last.
There are a few elements to help players get ahead, but these too do not work. A jump lets players briefly fly, but it is so rigid that it makes more sense to stay on terra firma. There is a dash mechanic with a cooldown, but this just jarringly shoots you five feet forward and then puts you at a standstill. Though there is little cover, there is also a duck functionality as well.
Outside of the seven levels, the only other thing to do is to play the “Kill Them All,” which has players fighting off a number of “Pedobear” enemies in a garish environment. Not much work went into this area, and the mobs of enemies will just crowd around you and take your health. “Team Match” and “Death Waves” modes are coming soon, but there is no word on their release.
Rounding things off is a very buggy presentation. Simply firing your gun causes the world to disappear, and the camera has a habit of disappearing into the background when you need it the most. It makes simply playing the game a tiring experience.
When the game launcher has a typo in it, you just know that you have a broken, buggy mess on your hands. Playing Freebot: Battle for FreeWeb is an experience in the worst way possible, and is without a doubt the worst title released this year.
[infobox style=’success’ static=’1′]This review of Freebot: Battle for FreeWeb was done on the PC. The game was purchased digitally.[/infobox][blogger ids=” cat=’honest-game-reviews’ orderby=’date’ order=’desc’ count=’4′ descr=’200′ readmore=’1′ rating=’1′ style=’image_large’ border=’0′ dir=’vertical’]